The name Ådehlÿ Lehsho Vanx̄ÿh is derived from the Dwarven language, as Ådehlÿ Lehsho Vanx̄ÿh was founded by Härtedrayd Zehndtubgähdä Rebhal̄qug, who was culturaly Dwarvern.
Climate
Ådehlÿ Lehsho Vanx̄ÿh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Ådehlÿ Lehsho Vanx̄ÿh receives an average of 113 cm/y (44 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Lehsho Vanx̄ÿh covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6542 m (21463 ft) above sea level.
Overview
Ådehlÿ Lehsho Vanx̄ÿh was founded durring the late 14th century in fall of the year 1276, by Härtedrayd Zehndtubgähdä Rebhal̄qug. The establishment of the new community went well, with no major obsticles durring construction.
Ådehlÿ Lehsho Vanx̄ÿh was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Lehsho Vanx̄ÿh is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Lehsho Vanx̄ÿh is is constructed arround a semi-circular spacious gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Ådehlÿ Lehsho Vanx̄ÿh's cost-cutting-focused defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
Ådehlÿ Lehsho Vanx̄ÿh has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ådehlÿ Lehsho Vanx̄ÿh ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...
Civic Infrastructure
Ådehlÿ Lehsho Vanx̄ÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Lehsho Vanx̄ÿh.
Ådehlÿ Lehsho Vanx̄ÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Lehsho Vanx̄ÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Lehsho Vanx̄ÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Lehsho Vanx̄ÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Lehsho Vanx̄ÿh's public wards, blessings, and other arcane systems.
Ådehlÿ Lehsho Vanx̄ÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Lehsho Vanx̄ÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ådehlÿ Lehsho Vanx̄ÿh's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Ådehlÿ Lehsho Vanx̄ÿh all of the cats speak in a dead language.
The Herd Animal, Stag near Ådehlÿ Lehsho Vanx̄ÿh are known to be more aggressive than normal.
Ådehlÿ Lehsho Vanx̄ÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Summoning energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4957 m2
Cattle and Similar Creatures: 306
Poultry: 3681
Swine: 245
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 122
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 8
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 4
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
373 of Ådehlÿ Lehsho Vanx̄ÿh's population work within a Foundational Occupation.
25 work in Agriculture
81 work as Craftsmen
29 work as Merchants
61 work as Service Workers
37 work as General Laborers
12 work as Skilled Laborers
55 work as Civil Servants
35 work in Cottage Industries
18 work as Artists
20 work in Produce Industries
805 of Ådehlÿ Lehsho Vanx̄ÿh's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Ådehlÿ Lehsho Vanx̄ÿh is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the south east side of Calamity Valley. the landslide struck Ådehlÿ Lehsho Vanx̄ÿh, and devastated the community. 242 people, 399 livestock, and 29 buildings were lost to the calamity. The disaster is recorded in history as Calamity's Fall.